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Hello, guys. During last few days we've got a lot of questions about new buff system. We talked about it with players, with team and at first we though that offline buff system will be perfect for our concept. After deep analyze of offline buff system (we made it today) we found few critical things that can ruin server's stability and economic. So, why such type of buff can have problems? Price can't be controlled - You can find too high or too low prices on market. Tax for buff which should be removed from server = 1320 Adena for each buff. In this case, minimal price that we should to set = 5 000 Adena for each buff. Full buff + dance\song with minimal price will cost 160 000 Adena There're no fast way to find necessary buff - You should to click on each character and check their profession before you're going to get buff. Game client close for us any opportunity to change visual effect for players that providing this service If you have PvP and want to bring back with vengeance system fast - cheapest offline buffers can be without MP and you will loose a lot of adena for nothing (check point 1) As result of this analyze we have: most comfortable system for buff is NPC buff. So, after merge you will have such list of buffs. Buff available only in towns. Duration - 1h